While many loot shooters have featured ‘instanced loot’ for players over the years, Borderlands 3 has taken things a step further. Normally, ‘instanced loot’ would only allow players to pick up their ...
After recently spending a fair amount of time playing both City of Heroes and Guild Wars I got to thinking about what it was that appealed to me so much about online games. The answer was simple, the ...
When working in WCF you should be aware of the concepts of instancing, throttling, and concurrency to build services that are scalable and can provide better throughput. Throttling in WCF is used to ...
Instancing can be done behind the scenes without making the world feel small while still opening up better doors to storytelling and presentation. It’s time for MMOs to take the next step. Maybe ...
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